The story is yours.
The paperwork shouldn't.
Every ruling, every twist, every voice at the table stays yours. Tome of Sessions keeps the ledger — initiative, stat blocks, schedules, lookups — so you never leave the story to manage it.
Built around the DM's chair
You design the ambush.
It runs the math.Sketch the encounter you're imagining — difficulty tiers, initiative, and HP tracking assemble themselves around it. Your codex remembers every NPC and plot thread.
Learn more SageYou make the ruling.
It finds the page.Ask, and Sage cites the answer from your own books. It drafts NPCs, loot, and rollable tables when you want raw material — you keep, twist, or toss every suggestion.
Learn more The Scrying PoolYou call the session.
It gets everyone there.Post candidate nights and the pool surfaces the one that works. One click turns it into a real session on everyone's feed.
Learn more
You didn't become a DM
to do data entry.
- tracking 14 goblins' HP
- “what page is grappling on?”
- herding 5 calendars
- re-typing stat blocks
What's left is the game.
Nothing happens without your say-so.
Sage suggests; it never decides. Encounters are drafts until you bless them. Every generated NPC, every rules citation, every tracked number is a tool in your hand — not a hand on your table.
From your notes to game night
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Open your tome
Name the campaign, upload your books and notes.
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Gather your party
Share an invite link or let players sign in with Discord.
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Prep your way
Sketch encounters, ask Sage, let the pool find the night.
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Run the table
Everything tracked at your side. The story stays center stage.