The Vault

Homebrew that outlives the campaign

You invent it — the Vault keeps it. Author magic items and full stat blocks in a guided wizard, or describe one in prose and let Sage draft it. Nothing is saved until you save it.

Magic items

A wizard for the thing you just invented

Three steps — Identity, Mechanics, Details — with validation at each one, so the blade you dreamt up between sessions ends up as complete as anything in the book.

  • Category, rarity, base item, bonus, and damage
  • Attunement, with your own notes attached
  • Repeatable property rows for the fiddly bits
Homebrew monsters

Full stat blocks, not sketches

Four steps take you from a name to a creature the tracker can actually run — defenses, abilities, proficiencies, and everything it does on its turn.

  • AC, hit points, challenge rating, and XP
  • Saves, skills, senses, and languages
  • Traits, actions, reactions, and legendary actions
Draft with Sage

Describe it. Correct it. Keep it.

Write what you're picturing in plain prose — with a target rarity or challenge rating if you have one in mind — and Sage fills the form in. It's a draft on your screen, not a record in your library: nothing is written until you save it.

  • Prose in, a filled-in form out
  • Every field still yours to edit
  • Save straight from a Sage chat card
One library, every table

Build it once. Run it anywhere.

The Vault belongs to you, not to a single campaign. Link an item or a creature into any table you run, unlink it when it doesn't fit, and find your creatures waiting in the encounter builder and the combat tracker — tagged, so you always know they're yours.

  • Link and unlink per campaign
  • Homebrew monsters appear in encounter and tracker search
  • Your items get first call in generated loot
The table is waiting

Pick up the pen. Put down the spreadsheet.

Open your tome