Homebrew that outlives the campaign
You invent it — the Vault keeps it. Author magic items and full stat blocks in a guided wizard, or describe one in prose and let Sage draft it. Nothing is saved until you save it.
A wizard for the thing you just invented
Three steps — Identity, Mechanics, Details — with validation at each one, so the blade you dreamt up between sessions ends up as complete as anything in the book.
- Category, rarity, base item, bonus, and damage
- Attunement, with your own notes attached
- Repeatable property rows for the fiddly bits
Full stat blocks, not sketches
Four steps take you from a name to a creature the tracker can actually run — defenses, abilities, proficiencies, and everything it does on its turn.
- AC, hit points, challenge rating, and XP
- Saves, skills, senses, and languages
- Traits, actions, reactions, and legendary actions
Describe it. Correct it. Keep it.
Write what you're picturing in plain prose — with a target rarity or challenge rating if you have one in mind — and Sage fills the form in. It's a draft on your screen, not a record in your library: nothing is written until you save it.
- Prose in, a filled-in form out
- Every field still yours to edit
- Save straight from a Sage chat card
Build it once. Run it anywhere.
The Vault belongs to you, not to a single campaign. Link an item or a creature into any table you run, unlink it when it doesn't fit, and find your creatures waiting in the encounter builder and the combat tracker — tagged, so you always know they're yours.
- Link and unlink per campaign
- Homebrew monsters appear in encounter and tracker search
- Your items get first call in generated loot