The treasure is written before they finish looting
One click when the fight ends and Sage rolls a hoard scaled to what the party just survived — coins and magic, tuned to how generous your table runs. Nothing is saved: regenerate it with a note until it fits, or throw it out.
The fight ends; the hoard is ready
Generate Loot closes the encounter and opens the hoard in the same action — no re-entering what the party fought, no second screen to go find.
- Ends the encounter and generates in one click
- Scaled to the difficulty of the fight you ran
- Right where the fight was, in the combat tracker
Some tables run rich. Some run lean.
A per-campaign slider from 5% to 200% scales the coin budget, so a grim survival game and a high-magic romp can use the same generator and walk away with very different piles.
- 5% to 200%, set once per campaign
- Defaults to 100% — standard treasure
- Change it any time; it applies to the next hoard
It reaches for your Vault before the rulebook
When there's magic in the hoard, the generator prefers the items you wrote — ranked by how well they fit the theme, newest first. A homebrew pick wears a badge, and the badge links back to its Vault card.
- Prefers your own items over stock ones
- Ranked by theme fit, newest first
- Homebrew badge links to the Vault card
Into the channel, into your notes
Copy the hoard as formatted text or plain — coins on a single line — and paste it wherever your table actually reads things.
- Rich formatting with a plain-text fallback
- Coins on one line, ready to paste
- Nothing to re-type into Discord