The Hoard

The treasure is written before they finish looting

One click when the fight ends and Sage rolls a hoard scaled to what the party just survived — coins and magic, tuned to how generous your table runs. Nothing is saved: regenerate it with a note until it fits, or throw it out.

Straight from the fight

The fight ends; the hoard is ready

Generate Loot closes the encounter and opens the hoard in the same action — no re-entering what the party fought, no second screen to go find.

  • Ends the encounter and generates in one click
  • Scaled to the difficulty of the fight you ran
  • Right where the fight was, in the combat tracker
Generosity dial

Some tables run rich. Some run lean.

A per-campaign slider from 5% to 200% scales the coin budget, so a grim survival game and a high-magic romp can use the same generator and walk away with very different piles.

  • 5% to 200%, set once per campaign
  • Defaults to 100% — standard treasure
  • Change it any time; it applies to the next hoard
Your homebrew first

It reaches for your Vault before the rulebook

When there's magic in the hoard, the generator prefers the items you wrote — ranked by how well they fit the theme, newest first. A homebrew pick wears a badge, and the badge links back to its Vault card.

  • Prefers your own items over stock ones
  • Ranked by theme fit, newest first
  • Homebrew badge links to the Vault card
Out of the app

Into the channel, into your notes

Copy the hoard as formatted text or plain — coins on a single line — and paste it wherever your table actually reads things.

  • Rich formatting with a plain-text fallback
  • Coins on one line, ready to paste
  • Nothing to re-type into Discord
The table is waiting

Pick up the pen. Put down the spreadsheet.

Open your tome